UnitySteer 3.1 is out on GitHub.
The main update on this version is the addition of 2D support as a separate set of behaviors, thanks to the pull requests sent by @GandaG and extra changes by @PJOHalloran.
Up until now whenever someone asked about our open source projects I referred them directly to my Github page. That’s the repository, sure, but might be a bit noisy as it contains a mix of the projects I’ve created and maintain, with repositories I’ve forked (some of which I contribute to, but not all), with older projects.
I decided it was time to clear things up a bit, so I’ve done a brief write up on those that I’m actively maintaining. It has a better introduction to each, including both their application and licensing details.
Head over to the open source page to read more, and let me know if you have any questions.
A recurrent question about UnitySteer is how to implement behavior like that of a flock of starlings (seems that Mr. Reynolds was right on the money when he chose flocking for his paper).
Usually the person who writes mentions that their implementation is “getting there”, but they’re not quite happy with the result yet. The main issue with the question is that if the results are right or not are all about perception - it’s not a problem where there is a single, provably optimal solution.
With that in mind, I’ll detail some of the aspects of the starlings from the video above, and mention how you can mimic them in UnitySteer.