UnitySteer 3.1 released
UnitySteer 3.1 is out on GitHub.
The main update on this version is the addition of 2D support as a separate set of behaviors, thanks to the pull requests sent by @GandaG and extra changes by @PJOHalloran.
Starting on this version UnitySteer will require Unity 5.x, since the 2D additions depend on
Vector2 methods that weren’t available on Unity 4x. If you need Unity 4.x support, you can always use UnitySteer 3.0 (or potentially, download and remove the 2D behaviors).
I’ve also updated the UnitySteerExamples project for Unity 5. There are currently no 2D examples, but I’d welcome pull requests with new scenes.