Simulating a starling murmuration


A recurrent question about UnitySteer is how to implement behavior like that of a flock of starlings (seems that Mr. Reynolds was right on the money when he chose flocking for his paper).

Usually the person who writes mentions that their implementation is “getting there”, but they’re not quite happy with the result yet. The main issue with the question is that if the results are right or not are all about perception - it’s not a problem where there is a single, provably optimal solution.

With that in mind, I’ll detail some of the aspects of the starlings from the video above, and mention how you can mimic them in UnitySteer.